Proximity voice chat — hear players who are near you in the world.
Installs automatically · Live in under 30 seconds · No port forwarding
Proximity voice changes multiplayer more than any content mod: conversations happen where players stand, ambushes are silent, and someone shouting from a cave actually sounds like they're in a cave. Simple Voice Chat is the standard — it's what the big SMPs run.
Voice traffic runs through your server on its own channel, so a host with honest bandwidth and no oversold CPU keeps voice crisp while the world ticks on.
One click creates a Paper server with Simple Voice Chat staged as a plugin — it also ships as a Fabric/NeoForge mod if you'd rather run those.
Voice needs the client mod (Fabric or Forge) on each player's launcher. Vanilla clients can still join and play — they just won't hear voice.
Push-to-talk defaults to Caps Lock. Groups, whispering and per-player volume are built in.
The create button sets up Paper (plugin) 26.1.2 — the newest release both Simple Voice Chat and our catalog support. You can change it later in your server settings.
3 GB is our honest sizing for Simple Voice Chat. Start here — upgrading later is one click and your world comes with you.
Players who want to talk/hear need the Simple Voice Chat client mod. Players without it can still join and play normally on a Paper server — voice is additive, not required.
Voice runs on a separate UDP channel and costs little CPU. On our plans the allocation is guaranteed, so voice stays clear even with the world under load.
Paper (as a plugin), plus Fabric, Forge and NeoForge (as a mod). We default to Paper so vanilla players can join too; pick a loader kind in the full wizard if your group is fully modded.
Name it, pick a plan, and Simple Voice Chat installs itself. That is the whole setup.