
Player-built teleport network — the fast travel every multiplayer world ends up needing.
Installs automatically · Live in under 30 seconds · No port forwarding
Every multiplayer world hits the same wall: bases drift thousands of blocks apart and visiting anyone means ten minutes of travel. Waystones fixes it inside the game's own economy — teleport points are built, placed and named by players, not granted by an admin command.
It's the single highest-value QoL mod for a friend-group server: cheap, stable across versions, and it makes the map feel like a shared place instead of scattered singleplayer bases.
One click pins Fabric with Waystones staged — name and plan are your only choices.
Each player installs Waystones client-side, crafts a waystone, places it at their base and names it.
Add waystones at spawn, shops and landmarks. New players activate them by walking up — the network builds itself.
The create button sets up Fabric 26.2 — the newest release both Waystones and our catalog support. You can change it later in your server settings.
3 GB is our honest sizing for Waystones. Start here — upgrading later is one click and your world comes with you.
Nearly 100 new biomes with vanilla blocks — the biggest worldgen upgrade that breaks nothing.
Read ›Cooking, cutting boards and crops that make food a real part of the game.
Read ›Proximity voice chat — hear players who are near you in the world.
Read ›3 GB is plenty — Waystones is a lightweight utility mod. Choose your plan by player count and whatever else you install alongside it.
Yes, Waystones adds blocks, so clients need the mod at the server's version. If you want fast travel with zero client installs, a Paper server with a teleport plugin is the alternative — both are one click here.
Yes — Waystones ships config options for XP costs, cooldowns and inter-dimension rules. Edit its config from your server's file manager and restart.
Name it, pick a plan, and Waystones installs itself. That is the whole setup.