Pick how many friends play at once and what you run — vanilla, plugins, or a modpack — and get the allocation that actually fits.
Heuristic: 2 GB base for vanilla + ~154 MB per concurrent player, rounded up. Every plan upgrades in one click with the world preserved, so starting small is safe.
Hardware and tooling tuned specifically for Minecraft — not a generic VPS with a wiki page bolted on.
Every server runs in its own isolated container with the RAM and CPU of your plan reserved up front — a busy neighbor can never eat your ticks.
Snapshot your whole world in one click, stored off-server. Creeper took the base? Roll back just as fast.
Try it — hit install. Or see how modpack hosting works.
Console, backups, files, mods, sharing — all where your least technical friend can find them. Invite co-owners as operators or viewers.
Keep up to five saves on a single plan — survival, skyblock, a modded run — each with its own version, mods, and settings. Switch in one click; your join address never changes.
Turn on crossplay (Paper, Fabric, NeoForge) and friends on PC, console, and phone all spawn in the same world.
Server memory is driven by two things: what's installed (every mod loads its content permanently, which is why heavy packs idle at 5+ GB before anyone joins) and how many chunks are loaded (each player keeps their own radius of world in memory). The calculator uses a base allocation per workload plus a per-player margin — the same sizing table as our full RAM guide, which also covers the symptoms of getting it wrong.
Wondering about the price side? The cost calculator runs the same sizing and leads with the monthly number.
2 GB runs vanilla for 2–4 players; 4 GB is the friend-group sweet spot; plugin servers want 4–6 GB; modded servers 6–8 GB; kitchen-sink modpacks 8–12 GB. The calculator above sizes it from your exact player count and workload.
Only when RAM is actually the bottleneck (garbage-collection freezes, OutOfMemoryError crashes). Steady low TPS is usually single-core CPU speed or world generation — more memory won't change it, and oversized allocations can stutter more.
Roughly 150–300 MB per concurrent player on top of the workload's base, driven by how spread out players are — each one keeps their own radius of chunks loaded.
On Campfire, upgrading a plan is one click and your world comes along — so start with the recommendation and scale when the server tells you to.
Pick a plan, deploy in one click, and invite the whole Discord tonight.