
Digital storage networks and autocrafting — the endgame of every tech server.
Installs automatically · Live in under 30 seconds · No port forwarding
AE2 is where storage stops being chests and starts being infrastructure: item networks, crafting CPUs, and channels that force real network design. It's the backbone mod of most tech servers because everything else feeds into it.
Autocrafting bursts are CPU-spiky — a 64k crafting job wakes a lot of machines at once. A server with guaranteed resources keeps those bursts invisible to everyone else online.
One click below pins NeoForge with AE2 staged. Name it, pick a plan, done.
Dependencies install on first start. Open the live console and watch the server come up — first modded boot takes a minute.
Install AE2 client-side, join, and start laying cable. Add more mods any time from the Mods tab.
The create button sets up NeoForge 26.1.2 — the newest release both Applied Energistics 2 and our catalog support. You can change it later in your server settings.
4 GB is our honest sizing for Applied Energistics 2. Start here — upgrading later is one click and your world comes with you.
4 GB covers AE2 with a normal companion set. AE2 itself is lean — it's the mods you feed it with (Create, Mekanism, generators) that push you toward 6 GB.
Yes — AE2 ships official Fabric, Forge and NeoForge builds. We default the server to NeoForge, where the surrounding tech ecosystem is deepest; switch the flavor in the full wizard if your group runs Fabric.
Identically to singleplayer — channels are server-side logic. Every player shares the same networks, which is what makes AE2 great on a shared base.
Name it, pick a plan, and Applied Energistics 2 installs itself. That is the whole setup.