
Craft your own spells, tame magical familiars, automate with magic.
Installs automatically · Live in under 30 seconds · No port forwarding
Ars Nouveau turns magic into a system you design: spells are built from glyphs, so every player on the server ends up with their own signature toolkit — one healer, one battlemage, one person who automated their farm with source jars.
It's also unusually multiplayer-friendly for a magic mod: rituals, drygmy farms and summons all run fine alongside other players' bases without config surgery.
One click pins NeoForge with Ars Nouveau staged — you just name it and pick a plan.
Required libraries (like GeckoLib) install automatically on first start.
Install the mod client-side, join, and craft your Novice Spell Book. Everyone's spells are their own.
The create button sets up NeoForge 1.21.1 — the newest release both Ars Nouveau and our catalog support. You can change it later in your server settings.
4 GB is our honest sizing for Ars Nouveau. Start here — upgrading later is one click and your world comes with you.
4 GB is comfortable for Ars Nouveau plus a few companion mods. Its summons and rituals are light on tick time compared to tech mods.
Yes — spells, glyphs and familiars are new content, so every client needs Ars Nouveau (and NeoForge) at the same version as the server.
It's designed for kitchen-sink packs and plays well with Create, Mekanism and Farmer's Delight. Add them from the Mods tab — required dependencies come along automatically.
Name it, pick a plan, and Ars Nouveau installs itself. That is the whole setup.